No Longer Stuck(ist) in Two Dimensions:

Evaluating Augmented Reality Art Experiences

Authors

  • Christopher Wypyski State university of New York (Oswego)
  • Ronald Throop
  • Damian Schofield Department of Computer Science State University of New York

DOI:

https://doi.org/10.18533/jah.v11i03.2263

Keywords:

Augmented Reality, Interaction, Engagement, Art, Painting, Stuckism

Abstract

The aim of this study is to explore how bringing art to life using Augmented Reality (AR) technology can affect viewer engagement and interest compared to the viewing of traditional static artwork. To measure these properties this study uses a combination of surveys: The User Engagement Scale (UES) and a slightly modified version of the Museum Experience Scale (MES). The results from both questionnaires were aggregated to obtain a more accurate measurement of engagement, as the UES questionnaire is specifically focused on interactive systems while the MES is focused on an overall view of an exhibit. Using both questionnaires a more accurate measurement of “engagement” can be reached for the purposes of this study.

Author Biography

  • Damian Schofield, Department of Computer Science State University of New York

    Dr. Schofield is currently Director of Human Computer Interaction (Full Professor) at the State University of New York (SUNY) at Oswego, a position he has held since November 2009. He also currently Adjunct Associate Professor of Forensic Computing at Edith Cowan University, Perth, Western Australia – Dr. Schofield began this visiting professor position in November 2011.

     

References

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Published

2022-05-26

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